JUDY
LEE SHIN YIN A1804
CHAPTER
1: INTRODUCTION
1.1 WHAT IS GAME ARCHITECTURE
The game architecture is been created by the code
necessary to create modem games in anything but simple. Gone are the days when
the source code for a full game was just a couple of files and we didn’t have
to worry about overall structure and architecture. In today’s games, code bases
exceeding a million lines of code, it is vitally important to have a well
defined architecture in order to let the players have a good visualize of the
game and experience the architecture and spaces in the game.
1.2 WHAT IS ONLINE GAME
An online game is a video game played through some form of
computer network. This network can usually the internet or advance technology,
games have always used whatever current technology such as modems before
internet, and hard wired terminals before modems. The development of online
gaming had reflected the overall expansion of computer networks from small
local networks to the internet and the growth of internet access itself. Many
online games have associated online communities, making online games a form of
social activity beyond single player games. Thus, the video games played over
internet can let the multiple players in different locations across the worlds
played game together, communicated, knowing new friends, team works, and helped
each other in game. This type of online gaming is named as Massively
Multiplayer Online Games (MMOG) that allow a large number of players to
participate simultaneously over an internet connection. MMOG showed the good
socialize and communication between human and human thus I choose this type of
game to support my issue in dissertation. The picture below show the multiple
players gather together in order to communicate and done their quest in the
game.
Figure 1.0 Aika online game
1.3 AIM AND OBJECTIVES
The aim of my dissertation is to
understand how the online game architecture influence in future world architecture
movement.
My objective is to study about
relationship between online games architecture and real world architecture.
Secondly is to examine the development of online game architecture and real
world architecture. Then, will be examined the influence between game architecture
and real world architecture between each others. To investigate the
communication between game world and real world, in order to help in generating
ideas for people. Lastly will be investigated how does game architecture
interact with architects toward future architecture development.
1.4 HYPOTHESIS
The game architecture is an element to
improve real world architecture and create new architecture in future.
1.5 SCOPE OF STUDY
The people that I will be interview will
be game designer, interior designer, architects, hardcode gamer and gamers.
Besides, I will be doing survey on different age people to support the
dissertation statement.
1.6 RESEARCH METHODOLOGY
The research methodology that had been carried out
is to detailed study about the relationship between game architecture and real
world architecture, and influence between both game architecture and real world
architecture from historical to now. Besides, reading from websites, forum,
articles where gamers and game developer discussion, experience, on gaming
architecture should be carried out. In addition,
surveys must be conducted to get major info in how people and architects reach
towards game and visualize the game towards future. Furthermore, interview will
be carried out to get the view of future architecture from different related
firm. Lastly, personal experience and analysis on online games will be carried
out to understand better on the issue.
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